» esports vs chess
Esports are not currently among the list of recognized national sports and are not included in any educational plan or school program. But the same thing cannot be said about chess which, for example, is subject to Law no. 69/2000, being considered the sport of the mind. Chess is based on the player's mental abilities, his physical activity being substantially reduced compared to any of the other recognized sports. Given that chess is indeed recognized as a sport, it is automatically considered a physical activity, according to the legal provisions. Considering that an esports player normally employs as little physical activity as a chess player does, during a tournament, why would both activities not be considered to meet the criteria provided by law in order to be included within the category of sports?» esports vs football
Football is without a doubt a recognized sport not only at the national level. But should it be analyzed whether this a consequence of the physical activity carried out by the football players exclusively during a competition or does it also matter in this particular context the continuous training and development of such athletes throughout the period preceding a certain competition? Physical training, for example, is an integral part of every sportsmen’s life, being even a necessary condition in order to be able to participate in any kind of sports competitions. At the same time, professional esports players undergo similar training to (not only) football players, in order to participate in gaming tournaments. Thus, it appears that the difference between the two types of players is mostly reflected in the way they actually perform their activity (and whether they make a physical effort or not) during a competition, and not in the physical activity that these players carry out outside the actual competition. In this situation, can we assume it is enough that an esports player employs less physical effort during a tournament than a football player, in order to conclude that esports do not represent a physical activity and therefore are not a real sport, according to the provisions of Law no. 69/2000? Legal framework Given the similarities between the activity of an esports – person and that of an athlete (e.g. football player, chess player), applying the same legal provisions to both types of activities could be, in certain situations, considered a natural consequence. For example, as regards the anti-doping regulations, in esports, ESL has introduced a couple of years ago a list of substances that Pro-Gamers are prohibited from using, considering mainly the high amount of Adderall consumption among these players. Most leagues do not fully prohibit, or test players for, Adderall or similar substances. Although anti-doping rules in esports are still being developed, compared to those already applicable in sports, esportsmen who are being caught within a tournament under the influence of drugs, alcohol or other performance enhancers may be sanctioned by the prohibition to participate in future competitions, thus the effect being similar to that applicable to athletes. Also, it is no longer a surprise that non-endemic brands (e.g. Nike, Coca-Cola) are entering more and more into the esports environment. Brands are looking at esports players as real athletes, due to their popularity and ability to influence audiences, due to activities, program, behaviour and the fact that they are more and more aware of what they eat, drink and how they train. If an esports player partners with a brand or becomes a brand itself, then the protection against reputational damage for business advertisers, sponsors and player could apply similarly to the situation of an athlete. Conclusion Currently, there is no clear set of rules in Romania regarding the inclusion of esports in the category of traditional sports, regardless of the similarities between both types of activities. Consequently, in the absence of such classification, it may be a real challenge to accurately apply the legal provisions in any situation we come across esports. At the moment, it only remains to be seen whether esports will be recognized, assimilated or at least regarded as real sports and not as mere video games activities and whether professional players will be subject to similar legal provisions as athletes.